Blooming in-between Pale Partitions by Denise Yap

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Living in a pastel box

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Denise Yap‘s work revolves around social political issues and draws upon various queer theories and experiences. “I seek to explore the complexity of human desire, queer ephemera and notions of gender by employing the queer perspective as a deconstructive lens, to examine social norms within different spaces and culture. My process usually starts with brainstorming and creating mind-maps of personal observations and thoughts. My thoughts are then rendered into sketches.”

For her final year project, Denise started questioning a common mandarin idiom ‘一样米养百样人’, that many people use frequently. “I understood the gist of it as it literally translates to ‘one kind of rice can feed many people’. It refers to the possibility of diverse personalities within a social group and the multifaceted, uniqueness of a human being. However, the usage of this quote has led me to consider the consequence of this quote, as many use it as a lazy dismissal which disallows further understanding hence, acting as a closure that reaffirms the alienation as valid.

In the Singaporean society, heterosexuality is the only acceptable sexual category despite the complexity of human desires. Therefore, the topic, queer or being queer is a taboo and there are little to no education on sexuality or many spaces to help people understand it. Because of this lack, many misunderstandings and stereotypes are taken as truth/fact. Aspiration for this project grew as I wanted to highlight this aspect through my artwork by creating a space that encourages an awareness with regards to the stigma of being queer in Singapore.

However, In the words of David Birch, who said this of Singapore: ‘The challenge for civil society is to change the perception of being gay as undesirable – the challenge in order to establish any social movement interested in gay issues and promoting and achieving equality for gay people – is first to understand what constitutes gay communities in Singapore’. To further understand what constitutes gay communities in Singapore, I have interviewed and asked various queer people to write letters about anything queer. All of the replies I have are based on their queer journeys or experiences. Although these stories stem from personal matters, they are still very much influenced by public notions.

I started to consider private spaces and how public notions can exist within it. Blooming in-between Pale Partitions is a recreation of a bedroom, that attempts to examine bedrooms through the perspective of the queer community in Singapore, more specifically how the political, social and cultural confluences shape experiences. Adopting José Esteban Muñoz’s definition of proving and reading queerness ‘is by suturing it to the concept of ephemera. Think of ephemera as trace, the remains, the things that are left, hanging in the air like a rumor.’ I explore queer ephemera in my artwork through objects that act as remains. These queer traces are reactions to the consequences of heteronormativity that can take form in pressures, expectations and stereotypes. The bedroom consists of a wardrobe, bed and desk which are manipulated slightly to retain its conventional form and contain composed objects to create a narrative. There are common themed narratives present throughout this bedroom that addresses and reflects the experience of being queer in Singapore (alienation, conformity and the like.) with regards to homosexuality, and our relationship to the state’s laws and policies.”

Part of Denise’s installation will be shown at the Lasalle graduation show at ICA Gallery on May 18 at 7pm.

Images © Denise Yap. Proofread by Tiffany Ann Dass.

Project Hex by Gerald Chin

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Government plans to expand Singapore’s network of park connectors to 360 km by 2020 and a call for stricter laws on reckless driving. That is exactly what inspired Industrial Design student Gerald Chin. The result, Project Hex, Gerald’s futuristic take on the plans.

Gerald: “Project Hex is the gamification of the mobility device with a touch of futuristic elements in the design and engineering concepts. The project has three components; The Arena, The Board and The Game. The Arena is a dynamic platform that is able to generate various obstacles such as ramps, walls and slopes on the fly. This ever-evolving arena pushes the player’s extremes and creates an unpredictable and refreshing game play every time. The Arena provides a safe and conducive environment for users to push the limits of the sport and themselves. A virtual reality simulation of The Board and The Arena was created to bring the experience to life. The Board is an omni-directional hoverboard that has a spherical drive system allowing it to achieve maximum maneuverability, providing it with the ability to transverse the obstacles in The Arena. With it’s unique hollowed-out design, The Board retains its strength but it is light at the same time. The Game is the strategy game play the arena is built around. Two teams of three will compete against each other in a game of Capture the Flag in The Arena. The teams consists of the Overwatch, the Blocker and the Rider. The Overwatch will lead and direct the team strategy, while the blocker executes on the strategy by creating the obstacles and the rider focuses on capturing the flag.”

“The VR simulation of the project was done in collaboration with Asia Fusion Technology (AFT) to come out with the Game Design Architecture and the entire VR simulation system. My project is also funded by Autodesk with all the 3D assets was designed on Autodesk Fusion 360.

Kult Kollab by Kult x DPi

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(from the press release)

Kult Studio & Gallery collaborates with local production house, Design & Print International (DPi), to launch a new merchandise collection. Kult Kollab translates art from street artists around the world into wearables, pushing the boundaries of art and fashion.

The creative team headed the selection of the artworks, choosing ones that conveyed Kult’s energy and edge.

“It was intensively challenging – like making us pick our favourite kids! As our database is really extensive, with full of fresh art from urban artists all around the world, we decided to select pieces that have bold colours and imagery that really pops out. We want the art to be the first thing you spot in a crowded space,” says Kult’s Art Director, Alicia Wee.

The collection features a total of seven items – three t-shirts, two dresses and two caps showing the art of Russell Ong (SGP), Russell Taysom (GBR), Kittozutto (SGP), Lee Juyong (KOR), Mojoko (SGP), Mightyellow (SGP).

The launch will take place as part of Multiply: A Majestic Playground from 27 to 28 May at the New Majestic Hotel.

The Computer Sucks!!! by Ho Li Ting

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The Computer Sucks!!! by Ho Li Ting, is an animated comedy film about a gamer who finds himself trapped within his own computer.

“A light-hearted and punny parody of the computer and the Internet, this film follows his many adventures including exploring the Desktop, an encounter with Mozilla Firefox and his escape. Viewers will never see the computer in the same light again.”

More on Li Ting’s film at the ADM Show 2017. Check it out!

Telekinetic Playground by Angel Cheong Su Hui

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A collaboration between art, science and magic is what forms the backbone of Telekinetic Playground, the final year project by Angel Cheong Su Hui, a BFA Interactive Media from Nanyang Technological University.

“This interactive installation creates the illusions of telekinetic powers from the participant. The installation uses electroencephalogram (EEG) devices which detect brainwaves and which in turn, allow individuals to control objects and move them. The installation plays with the utopian idea of a near future whereby humans can manipulate their surroundings with just a mere thought.”

Check it out at the ADM SHOW 2017.

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